// hdjiudai.c  花雕酒袋

inherit ITEM;
inherit F_LIQUID;

void create()
{
    set_name("花雕酒袋", ({"jiudai", "skin", "huadiao"}));
    set_weight(700);
    if (clonep())
        set_default_object(__FILE__);
    else {
        set("long", "一个用来装高级花雕酒的大酒袋。\n");
        set("unit", "个");
        set("value", 120);
        set("max_liquid", 20);
    }

    // because a container can contain different liquid
    // we set it to contain wine at the beginning
    set("liquid", ([
        "type": "alcohol",
        "name": "花雕酒",
        "remaining": 20,
        "drunk_apply": 6,
    ]));
}
